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From the straight-talking vector-style visuals, to the lovingly-crafted menu system which reads like a real experiment, to the soundtrack which bangs along, accompanying the action perfectly, this is a game that knows what it wants to be, and has taken numerous steps to make this vision a reality. Not only is the fast-paced gameplay hair-wrenchingly delicious, but Boson X gets massive style points too. One moment you’ll be diving between platforms in open space, and the next you’ll be asked to pelt through tight spaces and corridors, or tiptoe across platforms that dive-bomb when you touch them. Each level has different obstacles to avoid, and an overall different theme to explore. For the first 30 minutes or so you’ll barely even manage to beat the second level, but gradually you’ll learn to switch your brain onto the elements of play that truly matter, and your mind will become a Boson X-playing machine.īut even when you’ve managed to find your zone and beaten a level, Boson X then does the unthinkable and throws a completely different scenario at you. Once you hit 100, the world then turns into a blurry mess of light, you speed up to ridiculous velocities, and death is only a short few seconds away (unless, as the online leaderboards suggest, you are some kind of superhuman who can continue onwards).īoson X is all about getting “in the zone,” as was the case with games like Impossible Road, and the aforementioned Super Hexagon. By running on these, you build your energy up and eventually reach 100 percent – or die trying. As you dive from platform to platform at break-neck speed, there are platforms that glow blue.
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This simplicity is very much required, given that Boson X is so incredibly difficult. It feels like an unnatural control scheme at first, especially when holding both sides down to jump forward – yet rather quickly your brain will begin to understand how the game plays out, and you’ll come to appreciate the simplicity. The professor can jump left, right, and forwards, with different heights on his springs depending on how long you hold your finger on the screen.